While story details are intentionally vague, the game takes place after a nuclear war which has destroyed most of the world apart from some areas such as the fictitious county of Navezgane, Arizona, the area you spawn in. You’ll also need to fight off the undead, who can be an easy slow kill when there’s only a few plodding around your general vicinity, but extremely difficult to deal with when it’s pitch black and you can hear a hoard of much faster and stronger zombies smashing through your defences. There is of course the obvious need to eat and drink, but you’ll also have to craft weapons and armour, scavenge around cities and desolate buildings and even construct your own fortress. In case you aren’t completely aware of the type of game this is or you aren’t one of the 1.5 million people who purchased it from Steam, 7 Days to Die is basically a game where you’re in what seems to be a post-apocalyptic wasteland where your only real objective in the vast area is to simply survive by catering to your character’s basic needs. Judging by the feel of the game I don’t think the developers were really aiming for a whole new gaming experience, more just a very multifaceted design that would target audiences who enjoy games like DayZ, Minecraft and Rust. But I’m not going to dribble on about how it’s different or the idea of it as being ‘new’ or ‘innovative’, because at the end of the day it just isn’t. My initial response to any zombie MMO open-world survival crafting game is a positive one, regardless of how cliché that particular genre always sounds to the avid RPG enthusiast.
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